Outside of the direct battle control, you also have to take care of running your empire on the civilization level. Buildings have to be made, rebels have to be put down or bribed if you need troops , governors need to be positioned where they'll do the most good, and ships need to be made to protect your fragile ports from blockade. There's also a sizable amount of diplomacy and dirty play you have to take part in if you want to succeed. Take the situation where all the strongest commanders of the opposing faction have gathered to destroy you.
If you have enough armies on hand, you might be able to beat them, but only if you give up a large number of units. So, why not spy on them to find their strongest commanders, send assassins to remove them from the equation, and then destroy them before more commanders can be brought in?
Aside from the inevitable army battle, there's a lot you can do to bend the odds in your favor on the world map. Total War Gold Edition. Forum Home. Archives Home.
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Graphics Value. Before battle begins you have several options.
If you are attacking a city, you might have the option of besieging it instead of an all-out assault. You might also have the option to withdraw before battle even begins; be warned though, if you do the enemy is likely to pursue you and from my experience do even more damage to a retreating army than if you stood and fought. Assuming you do the stand and fight thing, you will be taken to the battle map where you will have a chance to deploy your forces. During the turn-based component of the game you will be recruiting armies made up of a variety of historically accurate forces, from local militias to pikemen, to various types of artillery, cavalry and professional soldiers.
If you have him turned on, your military adviser will give you sometimes useful advice during this deployment phase. You need to pay attention to the situation you were marching into, terrain, buildings and more when deploying your forces.
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To take away some of the pain of not knowing where the enemy is during deployment, they rarely appear right on top of you, giving you some time to redeploy as necessary. You have options for grouping elements of your arming, giving them quick march orders, and various other battle commands. As stated before, this element of the game takes place in real time, so while you are adjusting your troops, the enemy is doing the same.
While battle is occurring you might get reinforcements. Each army can have up to twenty units; after that you have to make a new army.
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If you have additional armies close enough, they will arrive during the battle as reinforcements, arriving in the accurate location of the battle based on where they were located before battle began. Battles are not necessarily fought until the last man dies; in fact this is usually not the case unless you decide to make it so. Units can be in several different moral states from just fine, to wavering to completely broken and fleeing the battle.
This state can change as a result of battle results, time, being far enough away from the enemy and having a general nearby. It is important for you to keep an eye on the condition of your units provided in a bar at the bottom of the screen and more generally on the condition of the flag of each unit and attempt to withdraw wavering units or reinforce them with those in better shape as the battle plays out.
If you are victorious in breaking the enemy army, you will be given the option of ending the battle or continuing to chase the enemy down and eliminate them. This obviously has the advantage of leaving fewer enemy troops after the battle at the cost of time and possibly casualties if the enemy regains their fighting spirit. Once the battle ends, you get an after action report and are taken back to the main screen where if you won the remaining enemy will slink off while you will stay in place or move into a town if that is what you were battling for.
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